Jump Shot vs Machine Action

Body part

The body strap connects your body to the connecting hook of the weight system.

Once connected, the connection point is set at the middle of the body to establish a vertical jump habit. This training will greatly strengthen your leg muscles and muscles around the spine and condition your body to form the habit of jumping up vertically. It will also help the stability of the vertical jump. The stability and consistency that the trainee can achieve is much better than those who do not have such a training. Of course, people who are not strong enough can also practice a little forward jump in case if it is needed. If you want to train yourself to do forward jump, just set the hook on your back to achieve a stable forward jump.

Arm part

Make two stage pushes along the track while pushing the ball.

Swishmaster The unique patented guide rail of the Swishmaster, The first section guides your upper arm and forearm to make a certain angle forwardly upward push motion, the second stage guides your wrist to make another push motion, or a limited sling motion (the shooting method most people are used to and difficult to change.)

How the Swishmaster can make your shots more accurate?

With the restriction of the lower body and training with loading, your jumping movement will be more stable, consistent, and explosive.

Such stable jumping movements provide a more undisturbed environment for the arm so that the arm does not need to make any compensatory correction movements to offset the deviation caused by the unstable body jumping. As a result, the movement of the arm will be simpler and easier to shoot the basketball accurately. The linear rail guides your arm and control your hand movements, allowing you to reflexively use the strongest triceps of the arm (and make it stronger through the machine at the same time) to accelerate the basketball steadily and powerfully and also spontaneously aim to the center of the rim.

Jump shot motions analysis

One motion and two motion jump shot in Swishmaster classification

There are hundreds of motions involved in one jump shot motion, and each joint contributes one motion. There are hundreds of joints in our body. Here, we focus only on major two big motions. One is the jump and the other is the arm propelling. Common jump shot description terms, one motion and two motion, do not precisely define and discriminate the exact innate characters of the two jump shot forms. Here we use our more precise definition to make it clear.

Motion content Stages
1st Motion/Motion 1 (M1): Jump
  • Quads, glutes, hamstrings, and calf muscles work together to make a vertical jump, or plus other muscles to make a forward up jump.
  • Trunk muscles assist the jump.
Phase1 (P1) On ground muscle exertion
Phase2 (P2) Ascending process in the air
Phase3 (P3) Descending process in the air
2nd Motion/Motion 2 (M2):Arm propelling
  • Arm and related muscles propel the ball.
  • Sling shot form: swing different parts of the arm like a catapult.
  • Swishmaster style: two stage push.
Swishmaster style push shot
Phase1 (P1) Elbow push up to the finish point along with wrist move forward to the finish point.
Phase2 (P2) Wrist, palm, and fingers push and point to the rim (Swissmaster style follow through.)
Common classification Swishmaster classification
One motion M1P1 overlap with M2 or M2 follow M1P1 One motion M1P1 overlap with M2
Early two motion M2 in early M1P2
Two motion M2 in M1P2-M1P3 Mid two motin Between the early and the late two motion.
Late two motions M2 at the apogee
Falling two motions M2 during descending process (double pump)
Swishmaster classification Advantage(s) Disadvantage(s) Fit to
One motion Combine M1 and M2 acceleration. Easily to reach high speed. Many legs and trunk jitter and shake disturb and decrease the arm stability. People who do not have enough muscle power to accelerate the ball.
Early two motions Make good use of the highest speed of the launching. Easy to reach high speed. Much stable than one motion. Many people still do not have stable trunk and decrease the arm stability.
  • People whose muscles are not very powerful.
  • People who can stabilize their trunk rapidly after launch.
  • People who jump with stable trunk.
Mid two motions M2 has the most stable trunk status. Easy to get the rhythm feedback. Average to top muscle explosive power players.
Late two motions
  • M2 Body in a still status.
  • Best M2 feedback.
  • Launch elevation angle will be too small.
  • Initial velocity will be under speed when launching in long distance.
Very few people who has excellent physical explosive power.
Falling two motions Trunk falling balancing motions will decrease arm stability. More M2 acceleration to compensate falling speed. Physical fitness geeks.
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